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    <title>Knowledge/Gamebalance on Game Server Services | Docs</title>
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      <title>Determine resource emissions per hour</title>
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      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>In a type of game that requires players to play laps to collect materials used for training, managing the emission of in-game resources is important.&#xA;Particular care should be taken when determining the amount of resources that may be paid out in various content, such as experience and in-game currency. Players are smart, and if they know that they can collect resources efficiently in a particular content, they will repeat that behavior.</description>
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      <title>Improve unpopular content</title>
      <link>/design_knowledge/success/improve_unpopular_content/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>While the game will be packed with a variety of elements, there will always be features and content that are underutilized. Such content should be improved, not neglected.&#xA;Reasons why content is unpopular can be categorized as follows&#xA;Boring Rewards are not attractive Takes too much time Boring It is also important to discard boring content gracefully. It is also important to make a decision to shift the cost of maintaining such content to other functions.</description>
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      <title>Understand the amount of resources distributed in the game</title>
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      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>Monitor information such as how much of the resources used for training, such as materials and in-game currency, are held by players, and what is the balance between the amount of resources obtained and consumed.&#xA;If the balance between resource acquisition and consumption is positive, you should consider content that consumes the resource.&#xA;If the balance of resource availability/consumption is inversely related, you should consider content that emits the resource. However, if the game balance is designed with resources as valuable, it is preferable to leave the amount of emissions as they are, as intended.</description>
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