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    <title>Knowledge/Satisfy on Game Server Services | Docs</title>
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      <title>Buy a character</title>
      <link>/design_knowledge/fail/purchase_character/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>Gacha is an evil system where you don&amp;rsquo;t know how much you have to pay to actually get a character. There was a time when I thought so too. However, here are some examples of failures that completely negate that.&#xA;A certain game decided to sell new characters for 10 USD. Since the general rate for gachas is 3 USD per gacha, it is an exceptional deal to get a fixed character for a little over three times the price.</description>
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      <title>Inflation Control</title>
      <link>/design_knowledge/fail/inflation_control/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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      <description>In the course of long-term operation of a game, more and more powerful enemies will be added to the game.&#xA;In one game, characters are developed through about an hour of gameplay per cycle, and The game had a specification that allowed players to play a game mode in which they could compete with other players using the character that they had developed.&#xA;A new mode has been added to the character development part of the game, which allows players to develop characters with a different parameter balance than before.</description>
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      <title>Too luxurious event rewards</title>
      <link>/design_knowledge/fail/too_gorgeous_prizes/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>/design_knowledge/fail/too_gorgeous_prizes/</guid>
      <description>Events are designed to deliver surprises to many players, to encourage players who have not played before to play, and to bring back players who have left. We want to give players who have never played before a chance to play, and we also want to bring back players who have left the game. This is a story of an event that went wrong when the prizes were too gorgeous.</description>
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      <title>Too much leverage</title>
      <link>/design_knowledge/fail/too_much_leverage/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>/design_knowledge/fail/too_much_leverage/</guid>
      <description>The game was not satisfying the players and they were at their wit&amp;rsquo;s end.&#xA;As a result, the decision was made to change the main game to a completely new one. A few months later, a major update with a new main game was implemented.&#xA;But the players who updated to that version are furious.&#xA;&amp;ldquo;The game was more fun before the update.&amp;rdquo;&#xA;Whether this is really the case or not, unless things have gotten much better after the update, it is probably an inevitable situation that such voices will be heard.</description>
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