Access Control
Access Control for GS2 API
This section gathers technical documentation that helps you understand GS2 in depth and make design decisions when integrating it into your game. It covers cross-cutting mechanisms and best practices that are not described in the individual API references or per-microservice manuals.
| Section | Contents |
|---|---|
| Region | Region / zone topology of GS2 data centers and the resulting consistency model |
| Access Control | Users and security policies of GS2-Identifier |
| Stamp Sheet | How the GS2 transaction system, the Stamp Sheet, works |
| Transaction Settings | The meaning of TransactionSetting on namespaces and recommended values |
| GS2-Deploy Template File Specification | The template file format used with GS2-Deploy |
| Errors and Exceptions | API error structure, SDK exception types, and how to decide when to retry |
| SDK Cache Mechanism | How the SDK caches data internally and how to take advantage of it |
| Cost Optimization | Design tips for keeping costs down while preserving performance |
Access Control for GS2 API
Common errors that occur when using Game Server Services.
Information about GS2-Deploy template file specification
About the regions of data centers available in GS2.
description of Game Server Services transaction system, Stamp Sheets
Design Principles for Transaction Settings in Game Server Services
How the GS2 SDK caches data internally and design guidelines for taking advantage of it
Design guide for optimizing GS2 usage fees.